Quick Quest 10: The Hopping Man
Quick Quest 10: The Hopping Man
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Quick Quest 10: The Hopping Man
The murderous skeletons are only the beginning. If the party survives that first encounter, they'll be drawn to a ruined tower deep in a cold marsh. There they will encounter the froglike monster who was once a brilliant young alchemist but is now . . . The Hopping Man.
Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.
You can use a Quick Quest in several ways:
โข As a stand-alone adventure for a night or two of play.
โข As a side quest to drop into an ongoing campaign.
โข As a seed for a whole new campaign.
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